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Jeremy Moyes
OpenGL OIT
Using C++ and modern OpenGL, I wrote a demo exploring a different approach to rendering transparent objects to reduce CPU overhead.
Traditional transparency approaches require additional CPU computation to sort objects, where this demo moves the computation to the GPU.
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Godot AMD FidelityFX Super Resolution
Using C++, I implemented AMD's FidelityFX Super Resolution in Godot for it's upcoming 4.0 release
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FPSDemo
Using the Godot game engine, I wrote a first person game.
It features a single level, physics based player and enemy movement, an easy to navigate UI, and a enemy AI that uses a behavior tree
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Topdown Ships
Using the Unreal Engine 4, I created a game that used both C++ and Blueprints.
In this game, the player shoots endless waves of enemies to try to achieve a high score.
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Emulator 6502
Using C, I wrote an emulator for the 6502 CPU.
It is designed to be extremely customizable in how it's connected to different devices using memory mapping.
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DJango
Using Python, Django, and Docker, I explored CRUD and REST principles.
In this demo, users can post and vote on polls using a SQL based database. Django is then ran within a docker container.
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CHeap
Using C, I wrote a simple heap manager that works on POSIX and Windows systems.
The heap uses a linked list approach for simplicity.
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